![]() No textures are assigned correctly and none of the layers inside of the materials translate. When exporting such a material (either as single or the whole scene materials), the loaded material in Sketchup contains hundreds and hundreds of materials (one for every leaf of a tree) that are basically empty. Each of these leaf materials is 2-sided and contains sublayers. In the original scene I´m having a multi-sub material with 5 ids (for a tree with different materials for trunk, branches and leaves). Maybe the materials are too complex, but so far I´m not getting any serious results. The problem is that this works not at all. The vrmat converter script is supposed to save vrmats for Sketchup which I´m supposed to import. In 3ds Max 2016 I´m using vray 3.2 and in Sketchup the latest vray demo. I´m having a lot of problems trying to find a good way to convert vray materials from 3ds Max to Sketchup.
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